PUCK UI 1

Posted by J. on Thursday, April 23, 2009

--Multi touch table
- Augmented Reality
- Tangible Interface

While the hardware aspect of multitouch appears to be moving at an incredibly fast rate, I find it interesting that not many mindblowing software applications have yet been created for it. Asides from some intuitive 2D panning, rotating and zooming functions and some interesting musical applications it appears that most of the software is aimed at turning a thousand dollars worth of interface into an overblown toy.

However, while that is what I want to look at later when developing a tangible interface, first I would like to look at the hardware solutions readily available to us. While basing the system on an FTIR multi-touch interface seems like a good start, some really interesting physical interactions with tangible interfaces have been created. Augmented reality has also had some interesting results, although opengl solutions have been anything but realistic so far.

An interesting point I would like to raise is that the keyboard is infact a very good solution for entering text, the ease of use developed over the years would be hard to match and I'm not convinced that we should try, the advantage of a desk sized screen is that information can be spread out. I see no reason why a small wireless keyboard like the one below would take up too much space

Other tangible input devices are being developed that are integrated into the FTIR system using tags that move and are read by the webcam. These devices have alot of potential in that a simple switch or knob can be used in infinite contexts by the application in question, thus providing a physical feedback for an interface otherwise restricted to a two dimensional plane. I think this is incredibly important for enhancing usability as it makes remembering how an interface works that much easier when a physical objects interaction is included.

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